struct _INBV_DISPLAY_CONTEXT {
unsigned char FrameBufferValid;/* 0x0 1 */
unsigned char FrameBufferMapped;/* 0x1 1 */
unsigned char DisplayRotation;/* 0x2 1 */
/* 1 byte padding */
/* 4 bytes padding */
void* ShadowBuffer;/* 0x18 8 */
union {
void* FrameBuffer;/* 0x20 8 */
} VideoMemory;/* 0x20 8 */
};