struct _SYSTEM_POWER_STATE_CONTEXT { union { struct { unsigned long Reserved1 : 8;/* 0x0:0 4 */ unsigned long TargetSystemState : 4;/* 0x0:8 4 */ unsigned long EffectiveSystemState : 4;/* 0x0:12 4 */ unsigned long CurrentSystemState : 4;/* 0x0:16 4 */ unsigned long IgnoreHibernationPath : 1;/* 0x0:20 4 */ unsigned long PseudoTransition : 1;/* 0x0:21 4 */ unsigned long Reserved2 : 10;/* 0x0:22 4 */ };/* 0x0 4 */ unsigned long ContextAsUlong;/* 0x0 4 */ };/* 0x0 4 */};size 4 (0x4)8 members0 holespadding 01 cacheline
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