struct _HEAP_BUCKET {
unsigned short BlockUnits;/* 0x0 2 */
unsigned char SizeIndex;/* 0x2 1 */
union {
struct {
unsigned char UseAffinity : 1;/* 0x3:0 1 */
unsigned char DebugFlags : 2;/* 0x3:1 1 */
};/* 0x3 1 */
volatile unsigned char Flags;/* 0x3 1 */
};/* 0x3 1 */
};