union _KLOCK_ENTRY_LOCK_STATE {
struct {
unsigned __int64 CrossThreadReleasable : 1;/* 0x0:0 8 */
unsigned __int64 Busy : 1;/* 0x0:1 8 */
unsigned __int64 Reserved : 61;/* 0x0:2 8 */
unsigned __int64 InTree : 1;/* 0x0:63 8 */
};/* 0x0 8 */
void* LockState;/* 0x0 8 */
};