union _PROCESS_EXECUTION_STATE {
char State;/* 0x0 1 */
struct {
unsigned char ProcessFrozen : 1;/* 0x0:0 1 */
unsigned char ProcessSwapped : 1;/* 0x0:1 1 */
unsigned char ProcessGraphicsFreezeOptimized : 1;/* 0x0:2 1 */
unsigned char Reserved : 5;/* 0x0:3 1 */
};/* 0x0 1 */
};