struct _IO_WORKITEM { union { struct _WORK_QUEUE_ITEM WorkItem;/* 0x0 32 */ struct _WORK_QUEUE_ITEM2 WorkItem2;/* 0x0 48 */ };/* 0x0 48 */ void (*Routine)(void*, void*, struct _IO_WORKITEM*);/* 0x30 8 */ void* IoObject;/* 0x38 8 */ /* ── cacheline 1 boundary (64 bytes) ── */ void* Context;/* 0x40 8 */ struct _ETHREAD* WorkOnBehalfThread;/* 0x48 8 */ unsigned long Type;/* 0x50 4 */ struct _GUID ActivityId;/* 0x54 16 */ enum _WORK_QUEUE_TYPE QueueType;/* 0x64 4 */ unsigned __int64 InsertTime;/* 0x68 8 */};size 112 (0x70)10 members0 holespadding 02 cachelines
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